space marine
A downloadable asset pack
https://www.artstation.com/artwork/vDgZVx
The aim of this project was to create a fully realized stylized character model from creating the high poly model in Zbrush then retopology in 3Ds max to rigging the character in Maya, texturing it in substance painter and finally rendering it in unreal engine 5 and Marmoset Toolbag4.
Status | In development |
Category | Assets |
Author | harveyfos |
Tags | 3D, gamebridge2024 |
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